06-30-2020, 03:42 PM
(This post was last modified: 06-30-2020, 03:48 PM by Mathilda.)
Positive change, or good intentions run amok? Changing the dark races from D&D
Positive change, or good intentions run amok? Changing the dark races from D&D
Positive change, or good intentions run amok? Changing the dark races from Dungeons & Dragons, what do you think?
'Dungeons & Dragons' Tries To Banish Racist Stereotypes
'Dungeons & Dragons' Tries To Banish Racist Stereotypes
Quote:Dungeons and Dragons is reconsidering what it means to be evil.
The classic role playing game's publisher, Wizards of the Coast, recently announced some changes it was making to the game in response to the ongoing protests over racism and police violence. While this includes editing some past racist descriptions, as well as adding more diverse writers, the game's designers are also making a fundamental change to the way certain playable characters are portrayed.
When you play Dungeons and Dragons — usually referred to as D&D -- one of the first steps is to create a character. They can be a human or an elf or a gnome or some other mythical creature. These classifications each come with their own backstories, as well as their own baggage. While it's generally up to you if your character is good or evil or somewhere in between, historically some of these characters were depicted in a villainous, monstrous light. Orcs were brutish savages. Drow (dark elves that live underground) were dark skinned and inherently evil.
"It is this thing lurking under the surface that really is painful for people who have faced those sorts of stereotypes in the real world," says Jeremy Crawford, the principal rules designer for D&D.
Lauren Frazier is game developer and a massive D&D fan. When she first started getting into the game, and was trying to encourage her Black friends to do the same, she got a certain amount of hesitance.
"It's hard to see yourself in any role playing D&D if you're a person of color — specifically Black and brown people," she says. "A lot of the characters that are black or brown or blue ... they're evil, they're very one dimensional. And D&D is a game about being yourself and being anyone you want to be."
Of course, any good game needs its villains.
"It's just they will be villains because they have made villainous choices, not because they were born villainous," says Crawford.
Mountain-high though the difficulties appear, terrible and gloomy though all things seem, they are but Mâyâ.
Fear not — it is banished. Crush it, and it vanishes. Stamp upon it, and it dies.
Vivekananda
Fear not — it is banished. Crush it, and it vanishes. Stamp upon it, and it dies.
Vivekananda